Technology Consultant - Part Time Job at IndieLeague Studio
Chengdu, Sichuan, China
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Summary
👤
Senior
🎓
Top School
Quan Yuan is a seasoned game technology consultant with over 12 years building and optimizing cross-platform Unity and C++ titles for mobile, PC and consoles. He combines deep systems-level skills—AI, audio, shaders, networking, tooling and performance optimization—with strong code design across DOD, OOP, FP and reactive paradigms. Quan has shipped and ported commercial projects (mobile and console) and led architecture, editor tooling and programmer training at indie studios and Ubisoft, often bridging gameplay systems with backend services like .NET Core and Akka. Notably comfortable moving between gameplay C# in Unity and lower-level C++ engines, he also brings practical experience in ECS, DI and reactive stacks to scale multiplayer and optimization efforts. Based in Chengdu, he pairs hands-on implementation with mentoring and schedule ownership, making him a pragmatic architect for complex real-time games.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Science - BS, Information Security of Computer Science, Bachelor of Science - BS, Information Security of Computer Science at Southwest University of Science and Technology
A complete serializer for Unity3D based on Unity3D serializer - `T[][]` `Dictionary` `record` `T?` `Lazy` `Guid` `TimeSpan` `DateTime` or your own type.
Contributions:44 commits, 24 PRs, 57 pushes in 2 months
datetimedictionarycsharp-codeguidunity-editor
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Quan Yuan - Technology Consultant - Part Time Job at IndieLeague Studio