Quentin G is a self-taught software engineer with 11 years of experience who combined a civil engineering bachelor's from Université libre de Bruxelles with a professional master’s in software engineering at Polytechnique Montréal. He contributes to prominent open-source projects—including fixes to Godot Engine’s glTF exporter and core systems—and has improved UX and frontend polish on Nextcloud, demonstrating range across 3D engine internals and web interfaces. Comfortable across frontend and backend stacks, he also designs tooling and plugins such as a Blender automation plugin for building certification workflows. He has taught compiler and language lab sessions at Polytechnique Montréal, blending hands-on mentorship with practical engineering. Based in Brussels but shaped by international study and collaboration in Canada, he brings curiosity-driven, future-proof solutions and community-oriented development to every project.
☁️ Nextcloud server, a safe home for all your data
Role in this project:
Front-end Developer
Contributions:2 reviews, 7 commits, 6 PRs in 1 year
Contributions summary:Quentin primarily focused on front-end visual improvements and bug fixes within the Nextcloud server repository. Their commits addressed groupware visual issues, including spacing and the removal of unnecessary classes. Additionally, the user refined the dashboard customization view and file comments design, demonstrating a focus on user interface polish and user experience enhancements.
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Software Developer (focus on 3D Engine glTF Export and Core Engine Systems)
Contributions:5 commits, 9 PRs, 11 comments in 4 days
Contributions summary:Quentin primarily contributed to the Godot Engine's glTF exporter, fixing a crash related to ShaderMaterials and improving material serialization. They also addressed issues within the engine's core, including the Audio Server, GridMap, Joint2D, and LightStorage systems. Furthermore, the user demonstrated attention to detail by correcting code syntax, such as replacing incorrect commas with semicolons, and by refactoring code related to theme management and singleton usage.
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