Quin Kennedy is a Creative Technologist based in Seattle with 14 years blending software engineering, interactive art, and lighting design. He has led experiential and permanent installations, guided design teams on feasibility and budgeting, and built prototypes and toolkits—most notably originating the Spacebrew communication toolkit. Comfortable shipping production web SaaS features as well as bespoke physical-computing projects, Quin mentors contractors and junior developers while running his own studio since 2015. His background spans game and research labs to agency-scale work at Rockwell Group, giving him a rare fluency between creative direction and low-level technical delivery. Collected skills in Max/MSP/Jitter, interactive systems, and legacy integration let him translate emergent interaction ideas into reliable, maintainable installations.
14 years of coding experience
5 years of employment as a software developer
B.S, Computer Science, B.S, Computer Science at University of California, Irvine
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