Summary
Quinten Henry is a Belgian game programmer and co-founder with 10 years of experience specializing in graphics and gameplay for Unity and Unreal Engine. A Howest DAE graduate, he has contributed across the full AAA production pipeline, including work on Wasteland 3 and prototyping VR features at Climax Studios. Since 2020 he has operated as a freelance developer, building games and simulations for clients and co-founding Spellware Studios to scale those efforts. Quinten combines deep engine-level skills with practical production experience, making him comfortable shipping both visual systems and player-facing mechanics. He’s based in the Ghent metro area and known for turning experimental prototypes into polished, client-ready experiences.
10 years of coding experience
Bachelor's degree, Game Development Major, Bachelor's degree, Game Development Major at Howest - Digital Arts and Entertainment