Quoc-minh Ton-that

Research Scientist

Montreal, Quebec, Canada
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Summary

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Senior
🎓
Top School
Quoc-minh Ton-that is a Research Scientist and PhD candidate in Software Engineering at ÉTS specializing in real-time, physics-based animation for computer graphics. With eight years of industry and research experience across companies like Symgery, Prevu3D, Genetec and a PhD internship at Roblox, he blends production-grade software engineering with deep computational physics and geometry processing expertise. Co-supervised by leaders at ÉTS and McGill, his work spans numerical computing and machine learning to push interactive animation fidelity and performance. He holds a top-ranked BE in Computer Software Engineering and brings a proven track record of moving research prototypes toward deployable systems. Known for bridging theory and practice, he often focuses on algorithmic robustness that scales to real-time constraints—a detail that guides both his research and engineering contributions. Based in Montreal, he is driven by making physically plausible animation techniques practical for game and simulation pipelines.
code8 years of coding experience
job2 years of employment as a software developer
bookBachelor of Engineering - BE, Computer Software Engineering, 4.0/4.3, Bachelor of Engineering - BE, Computer Software Engineering, 4.0/4.3 at École de technologie supérieure
languagesEnglish, French, Vietnamese
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Github Skills (66)

animation9
cuda-toolkit9
thin9
cuda-driver9
rescue9
cpp9
simulation9
viewer9
physics9
cuda9
cluster-computing8
python8
gpu8
cmake8
carve8

Programming languages (4)

C++MakefileJavaScriptGo

Github contributions (5)

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Contributions:11 commits, 8 pushes, 1 branch in 6 months
Q-Minh/soft-body-simulator

May 2021 - Dec 2021

Soft Body Simulation Viewer for Fast Prototyping
Contributions:133 commits, 4 PRs, 105 pushes in 7 months
fast-prototypingsoft-bodybodyprototypingsimulation
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Quoc-minh Ton-that - Research Scientist