Quoc-minh Ton-that is a Research Scientist and PhD candidate in Software Engineering at ÉTS specializing in real-time, physics-based animation for computer graphics. With eight years of industry and research experience across companies like Symgery, Prevu3D, Genetec and a PhD internship at Roblox, he blends production-grade software engineering with deep computational physics and geometry processing expertise. Co-supervised by leaders at ÉTS and McGill, his work spans numerical computing and machine learning to push interactive animation fidelity and performance. He holds a top-ranked BE in Computer Software Engineering and brings a proven track record of moving research prototypes toward deployable systems. Known for bridging theory and practice, he often focuses on algorithmic robustness that scales to real-time constraints—a detail that guides both his research and engineering contributions. Based in Montreal, he is driven by making physically plausible animation techniques practical for game and simulation pipelines.
8 years of coding experience
2 years of employment as a software developer
Bachelor of Engineering - BE, Computer Software Engineering, 4.0/4.3, Bachelor of Engineering - BE, Computer Software Engineering, 4.0/4.3 at École de technologie supérieure
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