Radek Daněček is a research scientist with 11 years of experience at the intersection of computer vision, graphics and machine learning, now working on the future of 3D digital humans at Google. He holds a PhD-level background from ETH Zürich and the Max Planck Institute, published his thesis at a top conference, and has repeatedly moved ideas from prototyping into production—most notably building real-time player detection and tracking systems at Vizrt. Radek blends deep academic rigor (multiple PhD and research roles, Disney Research and MPI) with hands-on engineering in C++ and CUDA, and a playful specialty in creating emotional 3D faces. Based in Tübingen, he thrives both as an independent researcher and as a collaborative product-minded engineer who bridges cutting-edge research with deployable systems.
11 years of coding experience
7 years of employment as a software developer
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Max Planck Society
Bachelor's Degree, Computer and Information Sciences, General, Bachelor's Degree, Computer and Information Sciences, General at Faculty of Electrical Engineering, Czech Technical University in Prague
Master of Science (M.Sc.), Computer and Information Sciences, General, Master of Science (M.Sc.), Computer and Information Sciences, General at ETH Zürich
Official repository accompanying a CVPR 2022 paper EMOCA: Emotion Driven Monocular Face Capture And Animation. EMOCA takes a single image of a face as input and produces a 3D reconstruction. EMOCA sets the new standard on reconstructing highly emotional images in-the-wild
Contributions:2 releases, 1020 commits, 1 PR in 2 years
🔥🔥🔥 Set the world of 3D faces on fire with INFERNO 🔥🔥🔥
Contributions:1 release, 30 pushes, 2 branches in 1 year 4 months
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