Summary
Rados Jovanovic is a Senior Rendering Programmer based in Montreal with 9 years of experience building real-time graphics, simulation systems, and game-engine features. He brings deep C++ and low-level systems expertise—GLSL/HLSL shader work, multithreading, and algorithm design—paired with practical experience in VR/AR and Unreal Engine development. His background blends applied research and academic work in machine learning, computer vision, and robotics, enabling him to translate novel techniques into production-ready rendering and simulation solutions. Comfortable both leading multidisciplinary teams and working independently, he emphasizes performance-minded engineering and clean integration with tools like Python/NumPy, Visual Studio, and REST/Git workflows. An analytical practitioner, he often leverages traditional ML methods for anomaly detection and simulation tuning behind the scenes of real-time systems.
9 years of coding experience