Summary
Radu Bolovan is a seasoned software engineer with over a decade of experience building games, tools, and embedded-style applications across C/C++, Python, Lua and GDScript. He has shipped features and systems for major studios including Ubisoft, Bandai Namco, Amber and Luxoft, contributing to titles and demos such as Digimon Heroes, Assassin’s Creed Just Dance, and multiple game prototypes. Comfortable across Windows, Linux and macOS toolchains, Radu pairs low-level engine and gameplay work with UI, client-server communication and lightweight rendering. He also brings asset-creation experience—Blender, GIMP, Photoshop and animation tools—which helps bridge engineering and art in small teams and indie projects. A lifelong learner who treats programming as a hobby, he designs algorithms with pseudocode and diagrams and quickly adopts new languages and engines when needed. Based in Bucharest, he now operates as an independent engineer and runs his own practice, applying studio-scale discipline to freelance and personal projects.
10 years of coding experience
15 years of employment as a software developer
Software Engineer, Electronics and Communications Engineering, Software Engineer, Electronics and Communications Engineering at Universitatea „Politehnica” din București
English, Romanian