Staff Software Engineer, Tech Lead - Avatar Character Animation & Large Language Model Embodiment
Munich, Bavaria, Germany
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Summary
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Rockstar
🎓
Top School
Radu Danciu is a Staff Software Engineer and tech lead based in Munich with 15+ years of experience building game and XR systems that blend real-time animation, tooling and machine learning. At Meta he leads teams adding full-body locomotion and LLM-driven embodiment to avatars, and previously delivered production tooling and procedural pipelines for AAA titles at Ubisoft and studio tooling through his own company. He pairs low-level C/C++ systems work—evidenced by Linux-focused contributions to Google's Orbit profiler—with high-level research into mesh deformation, skeletal animation and virtual-sensor-driven planners for mixed reality. A pragmatic leader and mentor, he focuses on shipping polished products that match a clear vision while enabling others to excel. His background spans gameplay, engine and pipeline engineering to ML-enabled animation, giving him a rare cross-disciplinary perspective on bringing believable characters to life.
5 years of coding experience
14 years of employment as a software developer
Computer Science, Computer Science at Universitatea „Alexandru Ioan Cuza” din Iași
Contributions:10 reviews, 13 commits, 2 PRs in 2 days
Contributions summary:Radu primarily contributed to Linux build fixes within the Orbit profiler project. Their work included changes to C/C++ code, focusing on areas like frame pointer validation, module management, and service implementation. The commits indicate efforts to ensure compatibility and proper functionality of the profiler on Linux systems, addressing build-related issues and namespace alignment. The changes affect core service functionality and the GGP client, impacting the overall operability of the profiler.
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Radu Danciu - Staff Software Engineer, Tech Lead - Avatar Character Animation & Large Language Model Embodiment