Summary
Rafael Antognolli is a seasoned software engineer with 17 years of experience specializing in Linux graphics, low-level libraries, and cross-platform GUI systems. He has deep C/C++ and Python expertise and a decade-plus track record working on Mesa, Wayland/Weston, EFL, and Linux kernel graphics (i915), focusing on platform bring-up, performance tuning, and hardware feature enablement. At Intel he bridged userspace and kernel work—writing DRM/aux channel kernel interfaces and sync-fence tests—before continuing graphics systems work as a software engineer at Facebook. Fluent in embedded, desktop, and mobile graphics stacks, he combines hands-on driver development with practical performance analysis and cross-project debugging. Based in Seattle, he brings rare end-to-end graphics experience from device bring-up through OpenGL/Vulkan userspace implementation.
17 years of coding experience
12 years of employment as a software developer
Bachelor's degree, Computer Engineering, Bachelor's degree, Computer Engineering at Universidade Estadual de Campinas