Rafael Campos is a Senior Technical Director and graphics software specialist with 12 years of experience building tools and research-driven systems for animation, VFX, and game studios. He combines deep R&D and production experience—from developing in-house fluid simulators and Houdini plugins to shipping artist-facing FX, CFX, lighting and surfacing tools at Blizzard and Skydance Animation. While pursuing a PhD focused on physically-based animation, he has contributed practical software solutions across pipelines using C++, Python, OpenVDB and Houdini HDK, bridging academic research with production needs. His background includes financial software early-career, giving him a disciplined engineering approach to reliability and tooling. Based in Irvine, CA, he’s comfortable leading cross-disciplinary teams and translating complex simulation research into robust, artist-friendly systems. A detail that often surprises collaborators: he pairs production shipping cadence with ongoing PhD research, keeping both theory and practice tightly aligned.
12 years of coding experience
11 years of employment as a software developer
Master’s Degree Computer Science, Master’s Degree Computer Science at Drexel University
Doctor of Philosophy - PhD Mathematics and Computer Science, Doctor of Philosophy - PhD Mathematics and Computer Science at Instituto de Ciências Matemáticas e de Computação (ICMC) - USP
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Rafael Campos - Senior Technical Director at Skydance Animation