Summary
Rafael González is an AI engineer and instructor with over a decade of combined development and teaching experience, currently teaching game development, VR, rendering, and DevOps at Vancouver Film School and Simon Fraser University. He blends academic rigor—an MS in Artificial Intelligence from SFU with top grades—with hands-on practice in game audio, full-stack development, and production ML from roles at Bedu, Metacreation Lab, and industry startups. Rafael has led AI and innovation teams remotely, built data science solutions for finance and games, and teaches both practical programming and immersive environment design, making him fluent at translating research into classroom-ready, production-focused projects. Based in Mexico City with professional ties to Canada, he uniquely pairs high-level AI research with deep expertise in audio and interactive systems, often connecting creative media workflows to machine learning pipelines.
9 years of coding experience
7 years of employment as a software developer
Bachelor of Applied Science (BASc), Audio, Bachelor of Applied Science (BASc), Audio at SAE Institute
Master of Science - MS, Artificial Intelligence, Master of Science - MS, Artificial Intelligence at SFU School of Interactive Arts & Technology
Diploma, Deep Learning, Diploma, Deep Learning at Udacity
Diploma, Sound design, Diploma, Sound design at Vancouver Film School