Summary
Rafael Hrasko is an Artificial Intelligence Developer and seasoned game engineer with 14 years of experience building backend systems, AI, and audio-driven gameplay for console and mobile titles. With a master’s dissertation on restricted Boltzmann machines, he blends formal deep learning expertise with hands-on C# and C++ development—shipping multiplayer features, bots, and platform ports for PS4/Xbox and mobile. He has led technical teams and business direction, taught programming at a technical college, and frequently ships solo indie projects in Unity and Unreal. Comfortable across full-stack game systems and tools like FMOD, Rafael brings a generalist’s curiosity and a track record of solving thorny optimization and networking problems in live games.
15 years of coding experience
13 years of employment as a software developer
Graduation, Computer Science, Graduation, Computer Science at Faculdades Integradas Espírito Santenses
Graduation, Computer Engineering, Graduation, Computer Engineering at Universidade Federal do Espírito Santo
Portuguese, English, French