Rafael Leite

Principal Software Engineer at Magalu Cloud

São Paulo, Brazil
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Summary

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Rockstar
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Top School
Rafael Leite is a CTO and seasoned backend engineer with 11 years building scalable storage and streaming systems, currently leading technology at Control iD in São Paulo. He has driven core object storage and S3 request-path streaming work as a principal and senior engineer at Magalu Cloud and AWS, respectively, blending hands-on systems design with tech leadership. His background spans embedded Linux, distributed databases, and high-throughput game server frameworks—he’s contributed improvements to the Pitaya game server around validation, logging and argument decoding. Known for shipping robust storage and encoding subsystems, Rafael pairs low-level systems expertise (C/C++, databases) with cloud-native engineering practices. He holds a Computer Engineering degree from Escola Politécnica da USP and brings a pragmatic, cross-layer perspective from device firmware to large-scale cloud services.
code11 years of coding experience
job9 years of employment as a software developer
bookBiology/Biological Sciences General, Biology/Biological Sciences General at Colégio Bandeirantes
bookBachelor's degree Computer Engineering, Bachelor's degree Computer Engineering at Escola Politécnica da USP
languagesEnglish, Spanish, Portuguese
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1,313reputation
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10answers
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Github Skills (14)

go10
gameserver10
server10
mongodb9
ios8
android8
unit-testing7
casting6
nodejs6
docker6
bash6
validation6
nohup6
go-gin6

Programming languages (8)

TypeScriptHCLRC++RustJavaScriptGoPython

Github contributions (5)

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topfreegames/pitaya

Aug 2018 - Sep 2018

Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Role in this project:
userBack-end Developer
Contributions:7 commits, 13 PRs, 23 pushes in 28 days
Contributions summary:Rafael primarily focused on improving the Pitaya game server framework. Their contributions include removing error logging on client disconnects, enhancing the pipeline to receive decoded arguments, and adding a default struct validator pipeline for handler arguments. They also added a default logger to the context for both handlers and remotes, and provided an example using the default logger. Further work involved fixing the validator when the argument is nil.
gamegame-server-frameworkios-androidunityios
rcmgleite/compiler

Sep 2015 - Oct 2017

Contributions:36 commits, 53 pushes, 1 tag in 2 years
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Rafael Leite - Principal Software Engineer at Magalu Cloud