Rafael Lima is a Helsinki-based UX Designer with 12 years of experience crafting player-centered interfaces for live and mobile games, currently shaping UX for Clash of Clans at Supercell. He has progressed from motion design and teaching to senior and lead UX roles at Rovio, Next Games and Ubisoft, blending hands-on design with research-informed decisions and cross-disciplinary collaboration. Rafael pairs academic depth—a Master’s in Design and specialist credentials in game development—with practical studio experience delivering F2P and puzzle titles. Known for elevating team craft, he’s led UX coaching initiatives and taught game UX, bringing a rare mix of instruction, research and production discipline to commercial projects. An adaptable visual storyteller, he often bridges art, interaction and technical implementation to keep live games both engaging and maintainable.
12 years of coding experience
1 year of employment as a software developer
Film/Cinema/Video Studies, Film/Cinema/Video Studies at New York Film Academy
Specialist in electronic games development Game and Interactive Media Design, Specialist in electronic games development Game and Interactive Media Design at UEA - Universidade do Estado do Amazonas
Master's degree Design, Master's degree Design at CESAR School
Specialist in design and marketing, Specialist in design and marketing at Martha Falcão Wyden
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