Graphics Engineer at Sony Interactive Entertainment
Oakland, California, United States
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Summary
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Senior
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Rafael Sabino is a graphics engineer with eight years of experience crafting high-fidelity visuals across games and consumer media, recently shaping rendering and performance for XDefiant at Ubisoft. He has deep expertise in graphics pipelines and platform-specific optimization, with prior contributions to Dolby Vision that earned credits on titles like Halo Infinite and Godfall. Rafael has worked across pre-silicon AR workloads and PlayStation partner support, demonstrating a rare blend of low-level hardware-aware coding and practical tooling for developers. Early career roles in automated QA and tooling at EA reveal a habit of turning repetitive problems into reliable, automated systems that accelerate shipping. Based in Oakland, he combines research-driven technique exploration with a product-focused mindset to ensure visual features meet both creative and performance targets.
8 years of coding experience
15 years of employment as a software developer
Master's degree Interactive Entertainment, Master's degree Interactive Entertainment at University of Central Florida
A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1
Contributions:121 commits, 2 PRs, 92 pushes in 2 years 1 month
cppglslopenglvoxel
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