Rahul Sheth is a founder and technical leader with 15 years of experience building production-scale graphics and rendering systems, currently leading Texel.ai from Austin. He holds a Ph.D. in Computer Science from Stanford and spent a decade at Snap architecting the 3D Bitmoji rendering service that still serves hundreds of millions of daily users and renders over a billion images per day. Rahul blends deep graphics and GPU expertise (SVG, video, morph targets) with hands-on DevOps and build-system work—demonstrated by significant contributions integrating the Hunter package manager into large open-source projects like Assimp. He has shipped consumer-facing AR/Web3 products and prototype avatar systems, and also contributes practical tooling and dependency management improvements across graphics ecosystems. Notably, his background spans research internships at Pixar and Google to shipping App Store releases, signaling rare breadth from core research to product delivery.
15 years of coding experience
8 years of employment as a software developer
Rutgers University
W23, W23 at Y Combinator
Ph.D. Computer Science, Ph.D. Computer Science at Stanford University
Contributions:7 commits, 2 PRs, 1 comment in 10 months
Contributions summary:Rahul primarily contributed to the implementation of GLTF import functionality within a Unity environment. Their work included adding support for morph target animations, fixing blend shape keyframe compression, and addressing legacy animation looping and bone-per-vertex issues. They also exposed extra data functionality and made adjustments to settings and import configurations.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Role in this project:
DevOps Engineer & Automation Engineer
Contributions:31 commits, 9 PRs, 16 comments in 2 years 9 months
Contributions summary:Rahul primarily contributed to the project by introducing and refining the Hunter package manager integration, a critical dependency management system for the project. Their work included the creation of a HunterGate file, crucial for incorporating Hunter packages, and subsequent modifications to include paths and adapt the build process to use Hunter. Further contributions involved fixing build issues related to the Hunter integration and adapting code for the new build system.
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