Raissa Scheeren is a software engineer with 8 years of experience specializing in game development and tech art, skilled in Unity (C#, shaders, AR/VR) and Unreal (C++, Animation Blueprints, VFX, tools). She has shipped simulation and training applications, contributed to indie game projects, and built accessibility-focused pipelines that bridge art and engineering. Her background blends web tech (React/Node), CI tools, and pedagogical experience—she has taught robotics and created AR educational games for schools. Comfortable working in multidisciplinary and international teams, she also brings illustration and 2D drawing skills that inform her technical art decisions. Notably, she has led discussions on accessibility implementation and built internal Unity tooling to speed up asset configuration and workflows. Based in Rio Grande do Sul, Brazil, Raissa combines hands-on development with a strong interest in games-as-education and inclusive design.
8 years of coding experience
3 years of employment as a software developer
Curso Superior de Tecnologia (CST) Análise e Desenvolvimento de Sistemas, Curso Superior de Tecnologia (CST) Análise e Desenvolvimento de Sistemas at IFRS
Bachelor of Technology - BTech Computer Games and Programming Skills, Bachelor of Technology - BTech Computer Games and Programming Skills at Unisinos
Game project to inspire cancer prevention awareness
Contributions:4 PRs, 20 pushes, 8 branches in 5 months
awarenessgamepreventioncancerinspire
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Raissa Scheeren - Software Engineer at DX Gameworks