Rajat Patel is an Associate Software Engineer with nine years of hands-on experience across systems programming, networking, and cybersecurity, currently based in Tacoma, WA. He blends practical systems knowledge—gained from roles at Infoblox and Rutgers NOC—with malware reverse engineering experience from a CrowdStrike internship where he automated analysis workflows and produced customer-facing detection reports. Rajat has contributed to the open-source Terasology voxel engine, improving GLTF mesh loading and OpenGL rendering, reflecting a strong interest in low-level graphics and engine internals. His academic background in computer science, math, and physics (3.76 GPA) fuels a methodical approach to problems, and he’s comfortable prototyping in languages like C, Haskell, and Python. A detail-oriented operator who enjoys deciphering obscure bugs, he also admits to being a Pilot G2 pen enthusiast—a small hint at his meticulousness.
9 years of coding experience
High School Diploma, Computer Science, High School Diploma, Computer Science at Freehold High School
Bachelor of Science - BS, Computer Science, Math, and Physics, 3.76/4.0, Bachelor of Science - BS, Computer Science, Math, and Physics, 3.76/4.0 at Rutgers University–New Brunswick
Contributions:6 commits, 3 PRs, 12 comments in 8 months
Contributions summary:Rajat contributed to the Terasology open-source voxel world project by addressing OpenGL-related warnings and fixing formatting issues across multiple files. Furthermore, the user added support for mesh and parent node transformations within the GLTFMeshFormat. These changes suggest a focus on improving rendering and mesh loading within the game engine.
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