Senior Software Developer, XR Graphics at Unity Technologies
Canada
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Summary
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Rockstar
Raman Grewal is a Senior Software Developer specializing in XR graphics with six years of focused experience and a decade-plus background in real-time rendering and engine work. Based at Unity Technologies, he contributes to the widely used Unity Graphics repo—fixing XR-specific rendering bugs, optimizing the Universal Render Pipeline, and implementing performance features like foveated rendering. His prior roles at Autodesk, Ubisoft, and major game studios give him deep expertise across realtime viewport, engine systems, and mobile graphics pipelines. Raman pairs low-level shader and rendering problem-solving with practical performance engineering to ship robust XR features. He’s comfortable working inside large, open-source codebases and has a track record of removing unnecessary complexity to improve runtime efficiency. Less obvious: his career path spans both tools and product engines, enabling him to bridge developer-facing graphics systems and end-user runtime needs.
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Graphics Engineer
Contributions:7 reviews, 9 commits, 5 PRs in 2 years 10 months
Contributions summary:Raman primarily contributed to the Unity graphics repository by fixing rendering issues and optimizing the performance of the Universal Render Pipeline (URP). Their work involved addressing specific bugs related to XR rendering, such as issues with stereo rendering in the right eye and compilation errors with shaders when XR is enabled. They also improved the performance of the system by removing unnecessary code and implementing foveated rendering.
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