Research Engineer at Florey Institute of Neuroscience and Mental Health
Melbourne, Victoria, Australia
Join Prog.AI to see contacts
Join Prog.AI to see contacts
Summary
🤩
Rockstar
🎓
Top School
Rami Tabbara is a research engineer in Melbourne with 13 years of software engineering experience bridging neuroscience research and cross-platform development. He has contributed substantial back-end and UI work to notable open-source projects such as MRtrix3—improving MRI volume visualization and user controls—and MonoGame, where he resolved critical iOS rotation and build issues. At the Florey Institute since 2015 he applies advanced computational and visualization skills to neuroimaging problems, drawing on prior platform and tooling experience from Xamarin and IBM. Rami holds deep quantitative training—a BSc/BCom, an Honours in Mathematics, and a PhD in Mathematics from the University of Melbourne—enabling him to translate complex algorithms into robust software. He combines low-level platform debugging with high-level visualization design, often focusing on usability improvements that researchers notice immediately. Colleagues value his ability to move between research requirements and production-quality code, especially in domains where precision and reproducibility matter.
MRtrix3 provides a set of tools to perform various advanced diffusion MRI analyses, including constrained spherical deconvolution (CSD), probabilistic tractography, track-density imaging, and apparent fibre density
Role in this project:
Back-end Developer
Contributions:217 commits, 7 PRs, 178 pushes in 2 years 7 months
Contributions summary:Rami primarily contributed to the development and enhancement of the MRtrix3 GUI, specifically in the implementation of the Lightbox mode. Their work involved significant code modifications, including the addition of features such as volume viewing, improvements to the slice viewing functionality, and improvements to the visualisation of volume datasets, including features like per-pane rendering. In addition, there was a focus on streamlining the user interface and providing improved user control over the visualizations, with the addition of menu options for users to configure these modes.
One framework for creating powerful cross-platform games.
Role in this project:
Mobile Developer (iOS)
Contributions:24 commits, 7 PRs, 15 pushes in 1 year
Contributions summary:Rami primarily focused on platform-specific implementations for iOS within the MonoGame framework. They addressed critical issues related to iOS rotation handling, ensuring correct autorotation on both iPad and iPhone devices. Furthermore, the user implemented fixes for Xamarin.iOS-specific build issues and made several adjustments to the graphics and gamer services modules to support the latest API versions.
c-sharpgame-frameworkopenalgamesgame-engine
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Rami Tabbara - Research Engineer at Florey Institute of Neuroscience and Mental Health