Summary
Ramón B is a seasoned software engineer with 17 years of experience focused on game-engine and tools programming, currently driving automation at Maxis Studios (EA) from Redmond. He specializes in C++, file I/O optimization, memory management and performance analysis, and has a track record of enabling developer productivity through automation and test infrastructure at Bungie and Xbox. Ramón’s background includes kernel-level debugging and post-mortem crash analysis for AAA titles, plus public speaking on file I/O performance, reflecting deep platform and tooling expertise. He’s passionate about developer support and mentorship, having built workflow automation adopted across studios and taught advanced C/C++ at DigiPen. Less obvious: he combines low-level performance diagnostics with pragmatic automation to both prevent and accelerate fixes, making teams faster and their games more reliable.
17 years of coding experience
7 years of employment as a software developer
RTIS Computer Science, RTIS Computer Science at DigiPen Institute of Technology
German, Spanish, Japanese, English