Ramón B

Software Engineer In Automation II

Redmond, Washington, United States
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Summary

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Senior
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Ramón B is a seasoned software engineer with 17 years of experience focused on game-engine and tools programming, currently driving automation at Maxis Studios (EA) from Redmond. He specializes in C++, file I/O optimization, memory management and performance analysis, and has a track record of enabling developer productivity through automation and test infrastructure at Bungie and Xbox. Ramón’s background includes kernel-level debugging and post-mortem crash analysis for AAA titles, plus public speaking on file I/O performance, reflecting deep platform and tooling expertise. He’s passionate about developer support and mentorship, having built workflow automation adopted across studios and taught advanced C/C++ at DigiPen. Less obvious: he combines low-level performance diagnostics with pragmatic automation to both prevent and accelerate fixes, making teams faster and their games more reliable.
code17 years of coding experience
job7 years of employment as a software developer
bookRTIS Computer Science, RTIS Computer Science at DigiPen Institute of Technology
languagesGerman, Spanish, Japanese, English
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Github Skills (64)

function-pointers10
maccatalyst10
maui10
dotnet10
winui10
user-interface10
callback10
android10
tablet10
tizen9
microsoft9
ios9
git9
net-maui9
desktop9

Programming languages (6)

C#PowerShellShellC++JavaScriptPerl

Github contributions (5)

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razaraz/Adv360-Pro-ZMK

Mar 2023 - May 2024

Production repository for the all-new Advantage360 Professional using ZMK engine
Contributions:19 pushes, 4 branches, 1 tag in 1 year 2 months
razaraz/keyla

Oct 2015 - Oct 2016

Contributions:4 pushes in 11 months
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Ramón B - Software Engineer In Automation II