Ramon Bernardo

Desenvolvedor De Software at WEG

Santa Catarina, Brazil
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Summary

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Rockstar
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Ramon Bernardo is a software developer from Santa Catarina, Brazil with six years of hands-on experience delivering web and embedded solutions across full-stack and back-end roles. He has driven product features and custom ERP-integrated implementations at Movtech, shipping mobile-first sales tooling in Angular/.NET and maintaining a stable Flutter app for field reps, and now contributes at WEG. Ramon’s background includes building industry-specific systems (WMS, quality management, Andon dashboards) that replaced manual processes and improved operational visibility and auditability. He’s also an active open-source contributor to a notable C++ MMORPG server emulator, focusing on market mechanics, account/player utilities and Lua integrations—an uncommon crossover between enterprise B2B systems and game-server internals. Pragmatic and user-focused, he collaborates with designers and clients to adapt flows for real-world field use while keeping production stability and store requirements in mind.
code7 years of coding experience
job4 years of employment as a software developer
bookEnglish for Professional and Personal Development, English for Professional and Personal Development at Wise Up
bookPontifical Catholic University of Paraná
bookBacharelado, Engenharia de Software, Bacharelado, Engenharia de Software at Centro Universitário Internacional UNINTER
languagesPortuguese, English
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Github Skills (7)

lua10
mmo10
c-language10
cprogramming-language10
gameserver10
server10
database-design9

Programming languages (7)

C#C++RustJavaScriptLuaHTMLDart

Github contributions (5)

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otland/forgottenserver

Apr 2021 - Dec 2022

A free and open-source MMORPG server emulator written in C++
Role in this project:
userBack-end Developer
Contributions:284 reviews, 116 commits, 183 PRs in 1 year 7 months
Contributions summary:Ramon's contributions center on back-end development within the context of a C++ MMORPG server emulator. Their work focuses on market mechanics, including taking money from the player's bag or bank, preventing self-transactions, and adding the `getAccountIdByPlayerId()` function. Further contributions fixed auto-promotion for premium players and added new Lua functions for houses. They implemented additional functionality by adding a new method `isPzLock` for revscript spells.
cppmmorpggame-servergameserver
A free and open-source MMORPG server emulator written in C++
Contributions:1 PR, 187 pushes, 67 branches in 1 year 6 months
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