Ramon聽Saiz

Principal Gameplay Programmer at A-Move Games

Canada
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Summary

馃懁
Senior
馃帗
Top School
Ramon Saiz is a Principal Gameplay Programmer with nine years in the games industry and a PhD in mathematics from the University of British Columbia, blending deep theoretical expertise in partial differential equations with practical C++ game development. He has progressed from build and engine roles to senior and principal gameplay positions at studios including Blackbird Interactive and Uncapped Games, and currently leads gameplay engineering at A-Move Games. Ramon excels at visualizing problems and applying geometrical and numerical thinking to gameplay systems, physics, and tuning. His academic background informs a methodical, research-driven approach to prototyping and performance optimization that few gameplay engineers possess. Outside of video games he鈥檚 an avid board gamer with a long-term goal of publishing a design, reflecting a love for mechanics at both digital and analog scales.
code10 years of coding experience
job15 years of employment as a software developer
bookUniversidad Nacional Aut贸noma de M茅xico (UNAM)
bookPhD Mathematics, PhD Mathematics at The University of British Columbia
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Github Skills (18)

reflection10
architectural-patterns10
game-dev10
game-programming10
cpp10
entity-component-system10
data-oriented-design9
entt9
game-development9
game-engine8
raylib5
imgui4
immediate-mode4
open-source3
fixed-point2

Programming languages (3)

C#C++C

Github contributions (5)

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Ramito/TryRaylib

Sep 2022 - May 2025

Contributions:3 reviews, 3 PRs, 71 pushes in 2 years 9 months
Ramito/Ranitas

Oct 2017 - Dec 2019

A game of frogs
Contributions:148 commits, 8 PRs, 62 pushes in 2 years 2 months
gamefrogsgame-of
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