Ramon Saiz is a Principal Gameplay Programmer with nine years in the games industry and a PhD in mathematics from the University of British Columbia, blending deep theoretical expertise in partial differential equations with practical C++ game development. He has progressed from build and engine roles to senior and principal gameplay positions at studios including Blackbird Interactive and Uncapped Games, and currently leads gameplay engineering at A-Move Games. Ramon excels at visualizing problems and applying geometrical and numerical thinking to gameplay systems, physics, and tuning. His academic background informs a methodical, research-driven approach to prototyping and performance optimization that few gameplay engineers possess. Outside of video games he鈥檚 an avid board gamer with a long-term goal of publishing a design, reflecting a love for mechanics at both digital and analog scales.
9 years of coding experience
15 years of employment as a software developer
Universidad Nacional Aut贸noma de M茅xico (UNAM)
PhD Mathematics, PhD Mathematics at The University of British Columbia
Contributions:148 commits, 8 PRs, 62 pushes in 2 years 2 months
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Ramon Saiz - Principal Gameplay Programmer at A-Move Games