Ramy Garawany

Principal Software Engineer at Roblox

Los Angeles Metropolitan Area United States
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Summary

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Senior
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Top School
Ramy Garawany is a Principal Software Engineer with 11+ years of experience building high-performance rendering and large-scale machine learning systems, currently on Roblox’s rendering team after leading ML and GPU work at Google and Apple. He began in game graphics—delivering realtime systems, tiled deferred renderers, and simulation-aware optimizations at Naughty Dog and EA—before applying that numerical-simulation and performance-first mindset to ads-scale ML serving that handles billions of classifications per day. Comfortable across low-level C++/GPU stacks and production ML infrastructure, Ramy excels at turning applied math and numerical methods into systems that meet strict latency and scale constraints. Based in Los Angeles and trained at UBC, he brings a rare blend of console-era real-time engineering rigor to cloud-scale machine learning and product-grade rendering.
code11 years of coding experience
job12 years of employment as a software developer
bookBachelor of Science (B.Sc.) Computer Science, Bachelor of Science (B.Sc.) Computer Science at The University of British Columbia
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Github Skills (78)

decoder10
editor9
encoder9
rust9
webassembly9
emscripten9
visual-studio9
microsoft9
visual-studio-code9
encoder-decoder9
ide9
assembler9
electron9
vscode-extension9
typescript9

Programming languages (6)

TypeScriptC++CRustLLVMPython

Github contributions (5)

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RamiHg/RustyBoy

Jan 2016 - Feb 2020

Contributions:1 release, 91 commits, 201 pushes in 4 years 1 month
RamiHg/lang-c

Apr 2020 - Nov 2022

Lightweight C parser for Rust
Contributions:22 pushes, 3 branches, 1 tag in 2 years 7 months
rustparsingnomparser
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Ramy Garawany - Principal Software Engineer at Roblox