Ramya Sriraman is a software engineer with nine years of experience building performance-sensitive systems, currently working on streaming media at Apple in Pittsburgh. Her career at Apple spans computational graph frameworks for special projects and UI tooling, reflecting a blend of systems-level engineering and human-computer interaction interests. She holds a master’s in Entertainment Technology from Carnegie Mellon and cut her teeth on video codecs and simulation—optimizing x265 and implementing IISPH fluid simulation in C++. Passionate about HCI and supporting women in tech, she pairs deep C++ and graphics/domain knowledge with practical product-focused delivery. Colleagues know her for tackling compute-heavy problems that intersect with user-facing tools, bringing both research-driven rigor and production experience.
9 years of coding experience
7 years of employment as a software developer
Masters in Entertainment Technology Computer Graphics & Gameplay programming, Masters in Entertainment Technology Computer Graphics & Gameplay programming at Carnegie Mellon University
Bachelor of Engineering (B.E.) Computer Science, Bachelor of Engineering (B.E.) Computer Science at Sri Sivasubramaniya Nadar College Of Engineering
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