Randy Schouten is a tools-focused software engineer with 12 years’ experience building developer tooling and engine frontends for games, currently improving automation at Beat Games after stints at Epic, Mediatonic, and Playground Games. He blends practical C#, Python, and WPF expertise with a game-development background from Breda University, enabling him to visualise complex game data and streamline content pipelines. Known for digging deep into codebases, he enjoys tackling hard engineering problems and creating tools that make teammates more productive. Based in Madrid, he pairs a collaborative, service-oriented mindset with an indie-game sensibility—and, unsurprisingly, a talent for making excellent flat whites as he codes.
12 years of coding experience
6 years of employment as a software developer
GCSE, GCSE at HAVO
Bachelor's degree, Indie Game Development, 7.3 avg., Bachelor's degree, Indie Game Development, 7.3 avg. at Breda University of Applied Sciences
Contributions:137 commits, 21 PRs, 100 pushes in 4 years
minecraftquestbukkitpluginspigot
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Randy Schouten - Software Engineer at Beat Games (Beat Saber)