Ranek Kiil

Software Engineer at Apple

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Ranek Kiil is a software engineer with 13 years of experience who transitioned from a deep games-development background to building platform-level features at Apple Maps. He brings strong C/C++ and C# expertise and a track record of shipping gameplay systems—combat, cameras, mechanics, vehicles and UI—across consoles, handhelds and PC, having worked with UE4, CryEngine and in-house engines. Beyond gameplay, Ranek has contributed to physics, AI and networking systems, giving him a rare blend of gameplay sensibility and systems-level engineering. Based in Seattle and trained in computer engineering at the University of Alberta, he combines pragmatic production experience with cross-platform performance optimization skills useful for complex consumer software. An interesting detail: his career spans both cutting-edge third-party engines and low-level engine/tool development, enabling him to move fluidly between high-level feature work and deep technical problem solving.
code13 years of coding experience
bookBachelor of Science (BSc), Computer Engineering, Bachelor of Science (BSc), Computer Engineering at University of Alberta
languagesEnglish
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Github Skills (11)

homebrew10
geospatial10
spatial-analysis9
atlas9
openstreetmap9
maps9
integrity8
osm-data7
mapping-tools6
in-memory5
gis1

Programming languages (4)

JavaObjective-CHTMLRuby

Github contributions (5)

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ranek/cugos.github.com

Nov 2018 - Feb 2022

cugos github pages
Contributions:2 pushes, 5 branches in 3 years 3 months
ranek/atlas

Feb 2019 - Sep 2019

OSM in memory
Contributions:2 pushes, 4 branches in 7 months
osmmemoryin-memoryopenstreetmap
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