Ranek Kiil is a software engineer with 13 years of experience who transitioned from a deep games-development background to building platform-level features at Apple Maps. He brings strong C/C++ and C# expertise and a track record of shipping gameplay systems—combat, cameras, mechanics, vehicles and UI—across consoles, handhelds and PC, having worked with UE4, CryEngine and in-house engines. Beyond gameplay, Ranek has contributed to physics, AI and networking systems, giving him a rare blend of gameplay sensibility and systems-level engineering. Based in Seattle and trained in computer engineering at the University of Alberta, he combines pragmatic production experience with cross-platform performance optimization skills useful for complex consumer software. An interesting detail: his career spans both cutting-edge third-party engines and low-level engine/tool development, enabling him to move fluidly between high-level feature work and deep technical problem solving.
13 years of coding experience
Bachelor of Science (BSc), Computer Engineering, Bachelor of Science (BSc), Computer Engineering at University of Alberta
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