Summary
Ranulf Doswell is a Principal Rendering Engineer with 18 years of systems and game-engine experience, having shipped six AAA multi-platform titles and worked across Activision, Microsoft Game Studios, Rare and Apple. He brings deep low-level C++ expertise and cross-platform GPU experience (Metal, DirectX 11/12, console architectures) combined with hands-on engine work in Unreal and multiple in-house engines. Ranulf has a proven track record in runtime performance, rendering systems, loading/packaging optimisations and even emulator engineering—he implemented much of Rare Replay’s N64 emulator and taught teams assembly to extend legacy games. Comfortable leading design, planning and debugging, he’s equally at home doing root-cause analysis of complex crash dumps and mentoring teams. Based in Coventry, he pairs a strong academic foundation with continual learning (including Mandarin study) and a knack for turning low-level platform knowledge into tangible game features and shipping products.
18 years of coding experience
23 years of employment as a software developer
2:1 Computer Science, 2:1 Computer Science at University of Warwick
Mandarin Chinese - HSK 3, Mandarin Chinese - HSK 3 at Coventry University