Ranulf Doswell

Principal Rendering Engineer at Angry Sprite Ltd

Coventry, England, United Kingdom
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Summary

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Senior
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Top School
Ranulf Doswell is a Principal Rendering Engineer with 18 years of systems and game-engine experience, having shipped six AAA multi-platform titles and worked across Activision, Microsoft Game Studios, Rare and Apple. He brings deep low-level C++ expertise and cross-platform GPU experience (Metal, DirectX 11/12, console architectures) combined with hands-on engine work in Unreal and multiple in-house engines. Ranulf has a proven track record in runtime performance, rendering systems, loading/packaging optimisations and even emulator engineering—he implemented much of Rare Replay’s N64 emulator and taught teams assembly to extend legacy games. Comfortable leading design, planning and debugging, he’s equally at home doing root-cause analysis of complex crash dumps and mentoring teams. Based in Coventry, he pairs a strong academic foundation with continual learning (including Mandarin study) and a knack for turning low-level platform knowledge into tangible game features and shipping products.
code18 years of coding experience
job23 years of employment as a software developer
book2:1 Computer Science, 2:1 Computer Science at University of Warwick
bookMandarin Chinese - HSK 3, Mandarin Chinese - HSK 3 at Coventry University
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Github Skills (19)

duplicate-detection9
compression8
backup8
stream8
replication7
python7
encryption7
ssh7
streaming6
archiver6
sqlite6
deduplication6
authenticated-encryption5
cython5
fuse5

Programming languages (3)

CGoPython

Github contributions (5)

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ralferoo/spugl

Feb 2008 - Jun 2009

Contributions:561 commits in 1 year 4 months
ralferoo/breaking-baud

Apr 2014 - Apr 2014

Contributions:19 commits in 5 days
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Ranulf Doswell - Principal Rendering Engineer at Angry Sprite Ltd