Summary
Raphaël Duhen is a graphics-focused software engineer based in Paris with six years of experience building maintainable, production-ready systems—often by turning niche technical problems into pragmatic engineering solutions. Currently at IGN, he is converting the iTowns mapping library to TypeScript to accelerate iteration and long-term maintainability, after contributing to iTowns performance as an intern. He enjoys procedural generation and game development, and brings hands-on systems skills across C, Rust, Java and backend integrations from roles and teaching positions at EPITA and startups. Known for a pragmatic, engineering-first approach, he pairs low-level understanding with a taste for creative algorithmic work that surfaces in both mapping and procedural graphics projects.
6 years of coding experience
1 year of employment as a software developer
Master of Engineering - MEng, Computer Software Engineering, Master of Engineering - MEng, Computer Software Engineering at EPITA: Ecole d'Ingénieurs en Informatique