Raphaël Duhen

Software Engineer at IGN - French Mapping Agency (Institut Géographique National)

Paris, Ile-de-France
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Summary

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Raphaël Duhen is a graphics-focused software engineer based in Paris with six years of experience building maintainable, production-ready systems—often by turning niche technical problems into pragmatic engineering solutions. Currently at IGN, he is converting the iTowns mapping library to TypeScript to accelerate iteration and long-term maintainability, after contributing to iTowns performance as an intern. He enjoys procedural generation and game development, and brings hands-on systems skills across C, Rust, Java and backend integrations from roles and teaching positions at EPITA and startups. Known for a pragmatic, engineering-first approach, he pairs low-level understanding with a taste for creative algorithmic work that surfaces in both mapping and procedural graphics projects.
code6 years of coding experience
job1 year of employment as a software developer
bookMaster of Engineering - MEng, Computer Software Engineering, Master of Engineering - MEng, Computer Software Engineering at EPITA: Ecole d'Ingénieurs en Informatique
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Github Skills (91)

jquery-plugin10
threejs10
parser10
wfs10
svg10
webgpu10
3d10
cheerio10
javascript10
jquery10
peg10
grammars10
webgl10
vector-tiles10
virtual-reality10

Programming languages (14)

C#MDXJavaCSSC++RustGoHTML

Github contributions (5)

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HoloTheDrunk/eray

Apr 2023 - Nov 2024

Live OpenGL rasterizer and CPU raytracer with a TUI shader editor
Contributions:14 PRs, 42 pushes, 8 branches in 1 year 7 months
HoloTheDrunk/aysinvi

Jun 2022 - Mar 2025

Lefngapä lì'fya
Contributions:5 PRs, 69 pushes, 5 branches in 2 years 9 months
python
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Raphaël Duhen - Software Engineer at IGN - French Mapping Agency (Institut Géographique National)