Summary
Raphael Landaverde is a Principal Software Engineer with 7+ years building cross-platform developer and collaboration tooling, currently leading work on the Minecraft Creator Platform at Mojang Studios. He blends a strong hardware-informed computer engineering background with deep expertise in modern C++, TypeScript, React, and React Native to deliver robust, reusable systems across native and web clients. Previously he architected a unified, cross-application commenting experience at Microsoft, driving shared data models and bringing web-native features into native Office apps. Raphael has a track record of shipping performance-sensitive code—ranging from GPU-accelerated research prototypes to production collaboration features—and evangelizes cross-platform reuse and developer-facing infrastructure. Based in Greater Boston, he pairs hands-on technical leadership with product-focused thinking and an unusual early background in biomedical and GPU research that informs his systems thinking.
7 years of coding experience
11 years of employment as a software developer
Master's degree Computer Engineering, Master's degree Computer Engineering at Boston University