Raphael Landaverde

Principle Software Engineer at Mojang Studios

Greater Boston United States
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Summary

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Rockstar
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Top School
Raphael Landaverde is a Principal Software Engineer with 7+ years building cross-platform developer and collaboration tooling, currently leading work on the Minecraft Creator Platform at Mojang Studios. He blends a strong hardware-informed computer engineering background with deep expertise in modern C++, TypeScript, React, and React Native to deliver robust, reusable systems across native and web clients. Previously he architected a unified, cross-application commenting experience at Microsoft, driving shared data models and bringing web-native features into native Office apps. Raphael has a track record of shipping performance-sensitive code—ranging from GPU-accelerated research prototypes to production collaboration features—and evangelizes cross-platform reuse and developer-facing infrastructure. Based in Greater Boston, he pairs hands-on technical leadership with product-focused thinking and an unusual early background in biomedical and GPU research that informs his systems thinking.
code7 years of coding experience
job11 years of employment as a software developer
bookMaster's degree Computer Engineering, Master's degree Computer Engineering at Boston University
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Github Skills (29)

starcraft10
minecraft9
react-native-component9
javascript8
vscode-extension7
typescript7
api7
react7
nodejs6
eslint6
office-ui-fabric5
monorepo5
toolchain5
component-library5
rush5

Programming languages (3)

TypeScriptPowerShellJavaScript

Github contributions (5)

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A repo containing the build pipeline, libraries, and types required for a 3rd party to build a Minecraft Editor Extension
Contributions:33 reviews, 47 PRs, 35 pushes in 1 year 6 months
Minecraft Bedrock Editor Extension samples repo.
Contributions:35 reviews, 55 PRs, 37 pushes in 1 year 6 months
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Raphael Landaverde - Principle Software Engineer at Mojang Studios