Rasmus Bons is a C/C++ developer and AI game programmer based in Copenhagen with 11 years of experience building high-performance systems for AAA games and commercial products. He specializes in Data-Oriented Design, pathfinding, agent behavior and decision-making systems, and has a track record of exposing complex systems in usable ways for designers. At Moodagent he led a restructure of the music analytics engine, cutting request times dramatically through DOD techniques, and later applied that expertise to AI programming at IO Interactive before moving into C++ development at Saxo Bank. He combines deep academic grounding in Game Technology (ITU Copenhagen) and Medialogy (Aalborg) with practical experience shipping production code at Unity and major studios. Colleagues know him for squeezing performance out of real-time systems while keeping interfaces readable and designer-friendly. He brings a rare blend of game-focused AI know-how and production-grade C++ engineering across both entertainment and commercial domains.
11 years of coding experience
5 years of employment as a software developer
Medialogy Compute Science, Medialogy Compute Science at Aalborg University
Game Game Technology, Game Game Technology at IT-Universitetet i København
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