Rasmus Praestholm is a platform engineer at NVIDIA with 14+ years of professional IT experience focused on DevOps, platform engineering, and developer experience. He blends hands-on automation and onboarding tooling with a people-first approach—believing culture and social dynamics matter more than the tools themselves. As co-founder and long-time lead of The Terasology Foundation he’s shipped backend physics and rendering improvements for an open-source voxel engine and built Gradle-based workspaces and CI that let new contributors run the entire project with a single command. His consultancy background spans large enterprises and complex toolchains (Jenkins, Backstage, Kubernetes, Artifactory) where he architects sane, repeatable pipelines and reduces manual overhead. He also runs civic-tech experiments (Demicracy.org / The Front State) applying platform thinking to group decision-making, showing a knack for applying engineering patterns beyond software. Always curious, he favors pragmatic automation and mentoring to make it easier and more fun for others to contribute.
14 years of coding experience
18 years of employment as a software developer
Associate of Science (AS) Computer Programming & Analysis, Associate of Science (AS) Computer Programming & Analysis at Valencia College
Contributions:35 releases, 95 reviews, 1819 commits in 10 years 8 months
Contributions summary:The user, @0shine0 and @Tropid, primarily focused on improving the physics and rendering aspects of the Terasology project. Their commits involved merging pull requests related to physics tweaks and fixing rendering issues within the engine. They also contributed to the telemetry features, suggesting expertise in the back-end components and a good understanding of the project's core architecture.
Overall home for logistically minded topics like our infrastructure setup
Contributions:1 review, 2 PRs, 63 pushes in 1 year 4 months
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