Rasmus Praestholm

Platform Engineer Nvidia

New Jersey, United States
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Summary

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Rasmus Praestholm is a platform engineer at NVIDIA with 14+ years of professional IT experience focused on DevOps, platform engineering, and developer experience. He blends hands-on automation and onboarding tooling with a people-first approach—believing culture and social dynamics matter more than the tools themselves. As co-founder and long-time lead of The Terasology Foundation he’s shipped backend physics and rendering improvements for an open-source voxel engine and built Gradle-based workspaces and CI that let new contributors run the entire project with a single command. His consultancy background spans large enterprises and complex toolchains (Jenkins, Backstage, Kubernetes, Artifactory) where he architects sane, repeatable pipelines and reduces manual overhead. He also runs civic-tech experiments (Demicracy.org / The Front State) applying platform thinking to group decision-making, showing a knack for applying engineering patterns beyond software. Always curious, he favors pragmatic automation and mentoring to make it easier and more fun for others to contribute.
code14 years of coding experience
job18 years of employment as a software developer
bookAssociate of Science (AS) Computer Programming & Analysis, Associate of Science (AS) Computer Programming & Analysis at Valencia College
languagesDanish, English, German, Spanish
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Github Skills (7)

physics10
render10
rendering10
java9
game-development9
javas9
telemetry8

Programming languages (18)

C#SmartyJavaCSSC++SWIGMakefileGo

Github contributions (5)

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MovingBlocks/Terasology

Oct 2011 - May 2022

Terasology - open source voxel world
Role in this project:
userBack-end Developer
Contributions:35 releases, 95 reviews, 1819 commits in 10 years 8 months
Contributions summary:The user, @0shine0 and @Tropid, primarily focused on improving the physics and rendering aspects of the Terasology project. Their commits involved merging pull requests related to physics tweaks and fixing rendering issues within the engine. They also contributed to the telemetry features, suggesting expertise in the back-end components and a good understanding of the project's core architecture.
gamegamedevsandboxgame-developmentvoxels
MovingBlocks/Logistics

Sep 2023 - Jan 2025

Overall home for logistically minded topics like our infrastructure setup
Contributions:1 review, 2 PRs, 63 pushes in 1 year 4 months
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Rasmus Praestholm - Platform Engineer Nvidia