Summary
Rasmus Tilljander is a seasoned software engineer with 12 years of experience building C++-centric tools and simulations for industries ranging from telecom to automotive and retail. Currently at Inter IKEA Group he develops internal material-artist tooling using C++17, MaterialX, OpenUSD and VFX pipelines, blending graphics/renderer knowledge with practical engineering. His background includes leading teams and projects—such as onboarding and training a remote team at Ericsson and heading a Vinnova research effort on digital worlds at Volvo Autonomous Solutions—so he balances hands-on development with coordination and process ownership. Comfortable across Linux and Windows, Unreal/Carla simulation stacks, Python, and build systems like CMake, he brings a game-engine mindset from a Master’s in Game and Software Engineering to production-grade tooling. Colleagues describe him as quietly curious and detail-focused, often surfacing subtle pipeline improvements that make complex artist and simulation workflows more reliable.
12 years of coding experience
6 years of employment as a software developer
Degree of Master of Science in Engineering: Game and Software Engineering., Degree of Master of Science in Engineering: Game and Software Engineering. at Blekinge Institute of Technology
High School Information Technology, High School Information Technology at John Bauergymnasiet, Halmstad
Swedish, English