Rasmus Tilljander

Software Engineer at Inter IKEA Group

Gothenburg, Sweden
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Summary

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Senior
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Top School
Rasmus Tilljander is a seasoned software engineer with 12 years of experience building C++-centric tools and simulations for industries ranging from telecom to automotive and retail. Currently at Inter IKEA Group he develops internal material-artist tooling using C++17, MaterialX, OpenUSD and VFX pipelines, blending graphics/renderer knowledge with practical engineering. His background includes leading teams and projects—such as onboarding and training a remote team at Ericsson and heading a Vinnova research effort on digital worlds at Volvo Autonomous Solutions—so he balances hands-on development with coordination and process ownership. Comfortable across Linux and Windows, Unreal/Carla simulation stacks, Python, and build systems like CMake, he brings a game-engine mindset from a Master’s in Game and Software Engineering to production-grade tooling. Colleagues describe him as quietly curious and detail-focused, often surfacing subtle pipeline improvements that make complex artist and simulation workflows more reliable.
code12 years of coding experience
job6 years of employment as a software developer
bookDegree of Master of Science in Engineering: Game and Software Engineering., Degree of Master of Science in Engineering: Game and Software Engineering. at Blekinge Institute of Technology
bookHigh School Information Technology, High School Information Technology at John Bauergymnasiet, Halmstad
languagesSwedish, English
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Github Skills (6)

physically-based-rendering10
computer-graphics10
materialx9
3d-graphics9
cpp6
godot4

Programming languages (2)

TypeScriptC++

Github contributions (5)

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Meraz/bth-master-thesis

Mar 2015 - Jan 2016

Contributions:16 commits, 1 push in 10 months
meraz/doremi

Nov 2015 - Jun 2016

Contributions:599 commits, 125 pushes, 56 branches in 7 months
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