Summary
Ray De Jesus is a pragmatic Facilities Director and former software engineer with eight years of blended experience in product management, game and mobile app development, and hands-on construction and renovation. He builds operational normals while pushing product and technical improvements—having documented 30 years of building processes, streamlined event operations, and reintegrated large-scale cleaning schedules at his current role. Previously he shipped UX-focused web and mobile apps with measurable growth, authored internal C++ tooling to speed delivery, and developed Unity-based gameplay and iOS build pipelines. Ray’s cross-domain background—spanning Agile product leadership, full-stack JavaScript/React work, Unity game engineering, and field project management—lets him bridge technical teams and physical operations with uncommon fluency. Based in Tucson, he pairs practical construction foresight with a developer’s focus on automation and efficiency, often surfacing process fixes that others overlook.
8 years of coding experience
6 years of employment as a software developer