Ray Gardener is a versatile software engineer and administrator with 19 years of experience building games, tools, and embedded UIs using C++, C#, and Unreal Engine. He has a rare blend of creative visual communication and deep systems experience — from porting Corel Draw to Mac and developing commercial graphics and PostScript tooling in the 1990s to shipping UE-based games and HMI clusters for automotive platforms more recently. As founder/operator at Daylon Graphics he developed and marketed the Leveller terrain modeling app and an iOS word game, and has published open-source UE arcade games on GitHub. His work spans game studios (EA, Microsoft/The Coalition, IUGO), automotive software at Ford, and productization of niche codecs and tooling, showing an ability to move between R&D, product, and support roles. Based in Surrey, BC, he’s active answering developer questions publicly and brings a long track record of turning visual and UI-focused problems into polished, supported products.
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