Ray Gardener

Administrator

Surrey, British Columbia, Canada
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Summary

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Senior
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Top School
Ray Gardener is a versatile software engineer and administrator with 19 years of experience building games, tools, and embedded UIs using C++, C#, and Unreal Engine. He has a rare blend of creative visual communication and deep systems experience — from porting Corel Draw to Mac and developing commercial graphics and PostScript tooling in the 1990s to shipping UE-based games and HMI clusters for automotive platforms more recently. As founder/operator at Daylon Graphics he developed and marketed the Leveller terrain modeling app and an iOS word game, and has published open-source UE arcade games on GitHub. His work spans game studios (EA, Microsoft/The Coalition, IUGO), automotive software at Ford, and productization of niche codecs and tooling, showing an ability to move between R&D, product, and support roles. Based in Surrey, BC, he’s active answering developer questions publicly and brings a long track record of turning visual and UI-focused problems into polished, supported products.
code18 years of coding experience
job16 years of employment as a software developer
bookCEGEP - John Abbott College
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Stackoverflow

Stats
21reputation
8kreached
2answers
0questions
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Github Skills (19)

data-formats10
raster10
gdal10
geospatial10
vector10
gis10
rasterio10
translator10
geotiff10
controls6
windows6
python6
pywin326
winapi6
autotest4

Programming languages (1)

C++

Github contributions (5)

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OSGeo/gdal

Jun 2007 - Mar 2010

GDAL is an open source MIT licensed translator library for raster and vector geospatial data formats.
Contributions:44 commits in 2 years 9 months
licensedrasteriogeospatialrasterdata-formats
freekvw/gdal

Jun 2007 - Mar 2010

Contributions:19 commits in 2 years 9 months
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Ray Gardener - Administrator