Ray Gibson

Vice President Of Research And Development, Spatial

Costa Mesa, California, United States
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Summary

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Rockstar
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Top School
Ray Gibson is a technology leader with a decade of experience building and integrating sensor-driven analytics, currently serving as Vice President of Research and Development, Spatial at Beonic. He specializes in LiDAR-based motion analytics, IoT, and cloud-native infrastructure, having led engineering teams through acquisitions and platform consolidations across North America and EMEA. Ray combines hands-on IT and systems architecture expertise—ranging from high‑availability Linux deployments and network design to AWS migrations—with product-focused R&D and sales enablement. He also teaches sound design and audio networking as adjunct faculty, demonstrating a knack for translating technical complexity into real-world systems and training others. Based in Costa Mesa, he experiments with LiDAR, home IoT projects, and low-key open-source work on GitHub while juggling cats and a taste for practical, theater-grade audio engineering. His background in technical theatre and emergency communications gives him an unconventional perspective on spatial systems, reliability, and human-centered deployments.
code10 years of coding experience
job14 years of employment as a software developer
bookBachelor of Arts (B.A.), Technical Theatre/Theatre Design and Technology, Bachelor of Arts (B.A.), Technical Theatre/Theatre Design and Technology at California State University, Fullerton
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Github Skills (17)

minecraft10
aws10
serverless10
internet7
microsoft-azure6
3scale5
openresty4
spatial4
privacy3
ai3
embedded3
java2
gitlab2
api-gateway2
depthai2

Programming languages (7)

TypeScriptJavaShellGoLuaMarkdownPython

Github contributions (5)

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Templates to deploy a serverless Minecraft Server on demand in AWS
Contributions:3 reviews, 78 commits, 19 PRs in 1 year
awsminecraftserverless
doctorray117/ev2020games

Nov 2020 - Nov 2020

Contributions:16 pushes, 1 branch in 3 days
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