Ray Kearney is a versatile software developer with 12 years' experience blending game development roots with enterprise software and DevOps practices across Irish and pan-European teams. Trained in Computer Games Development, he brings a maker’s mindset to mobile and tabletop game systems while shipping production software in C#, Java and C++ and managing SQL-backed systems. His recent roles span improving CI/CD with Docker and Kubernetes, building agent-facing applications using Pega and WebLogic, and hands-on API and backend work connecting C++ services to PHP APIs and messaging brokers. Comfortable moving between performance testing, ETL/database configuration and full-stack development, Ray pairs practical engineering with an appetite for game design and system optimization—an unusual mix that helps him bridge product, ops and player experience.
12 years of coding experience
10 years of employment as a software developer
Leaving Certificate, Leaving Certificate at St. Clement's Redemptorist College
Bachelor of Science (B.Sc.) Computer Games Development, Computer Games Development and Software Programming, 2.1, Bachelor of Science (B.Sc.) Computer Games Development, Computer Games Development and Software Programming, 2.1 at University of Limerick
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