Ray Low

Business Solutions Consultant at ITK Consulting Inc.

Vancouver, British Columbia, Canada
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Summary

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Senior
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Top School
Ray Low is a Business Solutions Consultant and full‑stack web developer with nine years' experience building accessible, user-focused web applications using the MERN stack, JavaScript, and modern front-end tooling. He builds practical tools that save users time—examples include Sort Plus and Inferhythm for discovering albums and lyrics—and has shipped web apps and CRM enhancements used globally. At iData Research he improved dashboard performance by over 100%, created custom Zoho CRM extensions, and deployed an AWS-hosted report distribution app, demonstrating a blend of product thinking and hands‑on engineering. Ray also contributes front-end polish to open-source projects like the turn‑based strategy game AncientBeast, improving player UX with visual feedback and UI refinements. Based in Vancouver and grounded in an Interactive Arts & Technology BS, he emphasizes accessibility and cross‑device consistency while translating complex workflows into elegant, time‑saving interfaces.
code9 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS, Interactive Arts and Technology, Bachelor of Science - BS, Interactive Arts and Technology at Simon Fraser University
languagesChinese, English, hokkien
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Github Skills (13)

html10
css10
typescript10
browser-game10
phaser10
javascript10
typescripts10
lessc10
ui-design10
typescript-types10
2d-game10
videogames9
gameplay9

Programming languages (5)

TypeScriptC#JavaScriptHTMLPython

Github contributions (5)

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FreezingMoon/AncientBeast

Mar 2020 - Oct 2020

The Turn Based Strategy Game/eSport. Master your beasts! 🐺
Role in this project:
userFront-end Developer
Contributions:11 commits, 3 PRs, 7 comments in 7 months
Contributions summary:Ray primarily focused on enhancing the user interface and improving the player experience within the game. They made several changes to the energy bar, including adding new styles based on energy amount and correcting the energy bar's calculation. They also implemented a preview of a unit in the queue during materialization, adding visual feedback and improving the workflow. Additionally, the user rounded corners and styled the cards, which improved the visual consistency and aesthetics of the game.
gamephaser-gamegame-masterstrategyturn-based
Contributions:6 PRs, 122 pushes, 3 branches in 6 years
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Ray Low - Business Solutions Consultant at ITK Consulting Inc.