Summary
Ray Mairlot is a London-based 3D artist with 12 years of experience specializing in hard-surface modeling and photorealistic rendering, primarily using Blender. A First Class graduate in Computer Graphics Technology from Kingston University, he combines modeling, texturing, material creation and Python scripting to deliver both stills and animations for clients across oil & gas, retail and gaming. As a freelance generalist he has produced everything from oil rig animations and catalog renders to low-poly game assets and automated material pipelines, including a 165-material online shoe configurator. Comfortable across the full production chain—modeling, compositing, automation and post-production—he also brings practical Photoshop, Premiere and Maya experience. He markets himself directly for freelance, part-time or permanent roles and maintains a public portfolio at raymairlot.co.uk.
12 years of coding experience
BSc Hons Degrees in Science, Computer Graphics Technology, First Class, BSc Hons Degrees in Science, Computer Graphics Technology, First Class at Kingston University