Ray Mairlot

3D Artist at Ray Mairlot

London, England, United Kingdom
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Summary

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Senior
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Top School
Ray Mairlot is a London-based 3D artist with 12 years of experience specializing in hard-surface modeling and photorealistic rendering, primarily using Blender. A First Class graduate in Computer Graphics Technology from Kingston University, he combines modeling, texturing, material creation and Python scripting to deliver both stills and animations for clients across oil & gas, retail and gaming. As a freelance generalist he has produced everything from oil rig animations and catalog renders to low-poly game assets and automated material pipelines, including a 165-material online shoe configurator. Comfortable across the full production chain—modeling, compositing, automation and post-production—he also brings practical Photoshop, Premiere and Maya experience. He markets himself directly for freelance, part-time or permanent roles and maintains a public portfolio at raymairlot.co.uk.
code12 years of coding experience
bookBSc Hons Degrees in Science, Computer Graphics Technology, First Class, BSc Hons Degrees in Science, Computer Graphics Technology, First Class at Kingston University
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Github Skills (33)

border9
blender9
previews8
rendering7
render7
batch7
stylish6
animation6
mesh5
stylus4
launcher4
openseadragon3
image3
css3
magnifier2

Programming languages (3)

JavaScriptGoPython

Github contributions (5)

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Contributions:6 commits, 2 pushes, 1 issue in 1 year 10 months
RayMairlot/Scene-Nodes

Feb 2016 - Apr 2018

Contributions:44 commits, 22 pushes, 1 branch in 2 years 2 months
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Ray Mairlot - 3D Artist at Ray Mairlot