Ray Namar is a QA Engineer with a decade of experience specializing in game and interactive software testing, currently contributing to Epic Games after progressing from QA Analyst roles. He combines hands-on bug hunting, test-case design, and cross-team collaboration to accelerate fixes and improve release quality across complex titles. Ray’s background in game design and pixel art—shaped by co-op roles at Northeastern and Bose—gives him a designer’s eye for user experience and a practical scripting-savvy approach to reproducible tests. Known for moving quickly from discovery to hands-on fixes, he thrives in fast-paced development cycles and brings an unusual mix of creative art skills and rigorous QA discipline to every project.
10 years of coding experience
5 years of employment as a software developer
Morristown-Beard School
Bachelor's degree, Combined Computer Science and Game Design, 4th Year, Bachelor's degree, Combined Computer Science and Game Design, 4th Year at Northeastern University
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