Ray Phan

Software Engineer at electronicarts

Old Toronto, Ontario, Canada
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Summary

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Senior
Ray Phan is a Senior Computer Vision Research Scientist and licensed P.Eng. with a Ph.D. and over 20 years of software development experience, currently building computer vision and generative AI tooling for game development at Electronic Arts / SEED. He blends deep academic expertise in multiple-view geometry, SLAM and non-linear optimization with practical productization experience—having led perception and world-reconstruction efforts at Magic Leap and deployed 3D reconstruction systems at HOVER. Ray is fluent in MATLAB, Python and C/C++ ecosystems and has shipped production pipelines across AR, autonomous driving, medical imaging and mobile vision. He has taught machine learning and communications at Toronto Metropolitan University and was a Vanier Scholar, reflecting a strong mentorship and research background. Known for bridging research and engineering, he turns state-of-the-art algorithms into efficient, production-ready solutions and has managed small international teams to do so. An often-overlooked strength is his sustained focus on numerical methods and computational linear algebra, which underpins the robustness of his real-world vision systems.
code11 years of coding experience
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Github Skills (184)

opencv10
python10
image-processing10
windows10
deep-learning10
gpu10
gpu-acceleration10
javascript10
matrix10
signal-processing10
linux10
matlab10
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Programming languages (11)

TypeScriptJavaC++ShellTeXJavaScriptHTMLSwift

Github contributions (5)

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rayryeng/togetherml-homework

Sep 2019 - Jan 2022

Homework exercises that supplement fast.ai's course from the TogetherML Slack Group
Contributions:18 PRs, 33 pushes, 8 branches in 2 years 4 months
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My work from the Udacity Sensor Fusion Nanodegree Program
Contributions:52 commits, 57 pushes, 1 branch in 1 year 4 months
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