Raymond Cook is a senior mobile and web application developer and owner with 13 years building cross-platform games, engines, and tooling for HTML5, WebGL, native iOS/Android, and social platforms. He has led engineering teams and shipped live multiplayer and social games, including two Facebook Instant Games and a full WebGL backend for an HTML5 engine, and has deep experience creating native extensions (Objective-C/Java) and sample SDK integrations. Comfortable across C/C++, Java, Objective-C, and JavaScript ecosystems, he repeatedly adapts to new frameworks and platforms to deliver features, fixes, and architect scalable game systems. Based in Kings Mountain, NC, he blends hands-on implementation with mentorship and architecture, often tackling low-level engine work that many product engineers don’t touch.
13 years of coding experience
13 years of employment as a software developer
Game Development, Game Development at NY State Regents Diploma with Honors
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