Raymond Fei is a Senior Research Engineer specializing in AI-driven 3D graphics, GPU-accelerated rendering, and large-scale physics simulation, with 11 years of experience bridging cutting-edge research and production products. He holds a PhD in Computer Graphics from Columbia and now leads tech transfers at Adobe Substance 3D to advance rendering, AI, GPU computing, and simulation infrastructures. Prior roles at Tencent, Pixar, Wētā FX, and NVIDIA include scalable multi-GPU physics systems, SIGGRAPH-published research on sand and hair simulation, and presentations at GTC and GDC. Raymond combines deep academic rigor with hands-on engineering, uniquely focusing on integrating deep learning into physics-based pipelines to make research robust and deployable. Based in San Francisco, he’s known for moving prototype algorithms into product-grade GPU implementations that scale.
11 years of coding experience
3 years of employment as a software developer
Doctor of Philosophy - PhD Computer Graphics, Doctor of Philosophy - PhD Computer Graphics at Columbia University
Bachelor of Engineering - BE School of Software, Bachelor of Engineering - BE School of Software at Tsinghua University
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