Raymond Graham

Senior Technician (Digital Infrastructure) at NATO Communications and Information Agency (NCIA)

Knutsford, England, United Kingdom
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Summary

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Top School
Raymond Graham is a senior digital infrastructure technician with eight years of focused experience delivering secure, resilient workspace services across NATO and major private-sector organisations. SC-cleared with NATO Secret and Enhanced CRB, he specialises in digital workspace delivery, Citrix resiliency, Intune/MDM (iOS SME), Active Directory and enterprise device lifecycle management. His background spans high-pressure deployments and migrations for defence, healthcare and betting industries, where he managed SSL, access control, Citrix failover and VIP email security. Raymond also contributes to open-source graphics tooling—implementing motion vector and GPU instancing support in Unity’s HD render pipeline—highlighting a hands-on skillset that reaches into shader development. Comfortable leading teams and frontline support, he blends operational discipline from defence projects with practical, user-facing engineering. Based in Knutsford, he pairs deep legacy Windows/endpoint experience with modern MDM and cloud workspace practices.
code8 years of coding experience
job10 years of employment as a software developer
book7 O Levels, Mathematics,History,English,Art,Physics,Woodwork,Technical Drawing, 7 O Levels, Mathematics,History,English,Art,Physics,Woodwork,Technical Drawing at St Mary's RC Secondary School For Boys
bookHNC, Electrical and Electronics Engineering, HNC, Electrical and Electronics Engineering at The University of Salford
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Github Skills (5)

hlsl10
shader10
unity3d10
dotnet-core4
csharp4

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Nov 2017 - Apr 2019

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userGraphics/Shader Developer
Contributions:1 review, 58 commits, 3 branches in 1 year 4 months
Contributions summary:Raymond's commits primarily focused on implementing motion vector support within the HDRenderPipeline for Unity. They modified shader code, including `ShaderPassVelocity.hlsl`, `LitVelocityPass.hlsl`, `LitDataMeshModification.hlsl`, and `ShaderVariables.hlsl`, to calculate and utilize motion vectors. Further contributions involved renaming functions and cleaning up previous frame normal transformations. The user also brought over instancing support and added GPU instancing features.
graphic
Wadarass/Gameheads

Mar 2019 - Feb 2023

Contributions:12 pushes, 1 branch in 4 years
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