Role in this project:
Graphics/Shader Developer Contributions:1 review, 58 commits, 3 branches in 1 year 4 months
Contributions summary:Raymond's commits primarily focused on implementing motion vector support within the HDRenderPipeline for Unity. They modified shader code, including `ShaderPassVelocity.hlsl`, `LitVelocityPass.hlsl`, `LitDataMeshModification.hlsl`, and `ShaderVariables.hlsl`, to calculate and utilize motion vectors. Further contributions involved renaming functions and cleaning up previous frame normal transformations. The user also brought over instancing support and added GPU instancing features.