Raymond Graham is a senior digital infrastructure technician with eight years of focused experience delivering secure, resilient workspace services across NATO and major private-sector organisations. SC-cleared with NATO Secret and Enhanced CRB, he specialises in digital workspace delivery, Citrix resiliency, Intune/MDM (iOS SME), Active Directory and enterprise device lifecycle management. His background spans high-pressure deployments and migrations for defence, healthcare and betting industries, where he managed SSL, access control, Citrix failover and VIP email security. Raymond also contributes to open-source graphics tooling—implementing motion vector and GPU instancing support in Unity’s HD render pipeline—highlighting a hands-on skillset that reaches into shader development. Comfortable leading teams and frontline support, he blends operational discipline from defence projects with practical, user-facing engineering. Based in Knutsford, he pairs deep legacy Windows/endpoint experience with modern MDM and cloud workspace practices.
8 years of coding experience
8 years of employment as a software developer
7 O Levels, Mathematics,History,English,Art,Physics,Woodwork,Technical Drawing, Maths(C),English(B),Physic(C),Art(B),History(C),Woodwork(C),Technical Drawing(C), 7 O Levels, Mathematics,History,English,Art,Physics,Woodwork,Technical Drawing, Maths(C),English(B),Physic(C),Art(B),History(C),Woodwork(C),Technical Drawing(C) at St Mary's RC Secondary School For Boys
HNC, Electrical and Electronics Engineering, Higher National Certificate, HNC, Electrical and Electronics Engineering, Higher National Certificate at Salford University
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Graphics/Shader Developer
Contributions:1 review, 58 commits, 3 branches in 1 year 4 months
Contributions summary:Raymond's commits primarily focused on implementing motion vector support within the HDRenderPipeline for Unity. They modified shader code, including `ShaderPassVelocity.hlsl`, `LitVelocityPass.hlsl`, `LitDataMeshModification.hlsl`, and `ShaderVariables.hlsl`, to calculate and utilize motion vectors. Further contributions involved renaming functions and cleaning up previous frame normal transformations. The user also brought over instancing support and added GPU instancing features.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Raymond Graham - Information Technology Support Engineer