Raymond Graham

Information Technology Support Engineer

Knutsford, England, United Kingdom
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Summary

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Raymond Graham is a senior digital infrastructure technician with eight years of focused experience delivering secure, resilient workspace services across NATO and major private-sector organisations. SC-cleared with NATO Secret and Enhanced CRB, he specialises in digital workspace delivery, Citrix resiliency, Intune/MDM (iOS SME), Active Directory and enterprise device lifecycle management. His background spans high-pressure deployments and migrations for defence, healthcare and betting industries, where he managed SSL, access control, Citrix failover and VIP email security. Raymond also contributes to open-source graphics tooling—implementing motion vector and GPU instancing support in Unity’s HD render pipeline—highlighting a hands-on skillset that reaches into shader development. Comfortable leading teams and frontline support, he blends operational discipline from defence projects with practical, user-facing engineering. Based in Knutsford, he pairs deep legacy Windows/endpoint experience with modern MDM and cloud workspace practices.
code8 years of coding experience
job8 years of employment as a software developer
book7 O Levels, Mathematics,History,English,Art,Physics,Woodwork,Technical Drawing, Maths(C),English(B),Physic(C),Art(B),History(C),Woodwork(C),Technical Drawing(C), 7 O Levels, Mathematics,History,English,Art,Physics,Woodwork,Technical Drawing, Maths(C),English(B),Physic(C),Art(B),History(C),Woodwork(C),Technical Drawing(C) at St Mary's RC Secondary School For Boys
bookHNC, Electrical and Electronics Engineering, Higher National Certificate, HNC, Electrical and Electronics Engineering, Higher National Certificate at Salford University
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Github Skills (5)

hlsl10
shader10
unity3d10
dotnet-core4
csharp4

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Nov 2017 - Apr 2019

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userGraphics/Shader Developer
Contributions:1 review, 58 commits, 3 branches in 1 year 4 months
Contributions summary:Raymond's commits primarily focused on implementing motion vector support within the HDRenderPipeline for Unity. They modified shader code, including `ShaderPassVelocity.hlsl`, `LitVelocityPass.hlsl`, `LitDataMeshModification.hlsl`, and `ShaderVariables.hlsl`, to calculate and utilize motion vectors. Further contributions involved renaming functions and cleaning up previous frame normal transformations. The user also brought over instancing support and added GPU instancing features.
renderpost-processingpipelinescriptableunity
Wadarass/Gameheads

Mar 2019 - Feb 2023

Contributions:12 pushes, 1 branch in 4 years
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Raymond Graham - Information Technology Support Engineer