Summary
Raymond Mccord is an immersive design lead and experience engineer with a decade of practice crafting real-time, platform-native XR and spatial computing experiences at Deloitte Digital. He blends design sensibility with engineering rigor—from interactive wireframes to production-grade Unreal and Unity systems—helping global brands and storytellers translate narratives into walkable worlds. An MFA in Interactive Design & Game Development complements his academic teaching and R&D background, where he’s incubated future-facing solutions like Unlimited Reality™ and 5G/AR prototypes. Ray’s work spans consulting, training simulations, and enterprise product innovation, and he’s known for treating pixels as ecosystems rather than interfaces. Based in Springfield–Branson, he quietly bridges creative direction and hands-on technical delivery, often shipping the prototype in the same sprint he helps define.
9 years of coding experience
3 years of employment as a software developer
Master of Fine Arts - MFA, Interactive Design & Game Development, Master of Fine Arts - MFA, Interactive Design & Game Development at Savannah College of Art and Design
Bachelor’s Degree, Electronic Arts - Interactive New Media, Cum Laude, Bachelor’s Degree, Electronic Arts - Interactive New Media, Cum Laude at Missouri State University