Raymond Tran

Software Engineer at Mission Technologies, a division of HII

Baltimore, Maryland, United States
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Summary

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Rockstar
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Top School
Raymond Tran is a software engineer with 8 years of experience building high-performance, real-time systems across C++, Python, and Java, currently contributing at Mission Technologies (HII). He has a strong track record optimizing data ingestion and latency—redesigning microservices to boost throughput by 15% and cutting latency by a third—while improving telemetry storage performance and cost on Azure. Comfortable across embedded firmware to cloud-native stacks, Ray has shipped microcontroller firmware, Java diagnostic tools, and containerized services with CI/CD and Kubernetes. An active contributor to PlayCanvas engine improvements, he has enhanced advanced material rendering and fixed platform-specific graphics issues, reflecting an attention to both low-level performance and user-facing quality. Based in Baltimore and trained as an electrical engineer at Penn State, he blends hardware-aware engineering with scalable software design and a knack for turning operational constraints into efficient, compliant solutions.
code8 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree Electrical Engineering, Bachelor's degree Electrical Engineering at Penn State University
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Github Skills (15)

webgl10
material-design10
typescript10
javascript10
material310
typescripts10
3d-graphics10
game-development10
shader10
game-engine10
game-dev10
typescript-types10
material-components10
webgpu9
performance-optimization9

Programming languages (4)

TypeScriptCJavaScriptHTML

Github contributions (5)

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playcanvas/engine

Mar 2020 - May 2021

Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Role in this project:
userFull-stack Developer
Contributions:281 reviews, 157 commits, 92 PRs in 1 year 2 months
Contributions summary:Raymond focused on implementing and improving features related to advanced material properties within the PlayCanvas engine. Their contributions included adding support for anisotropic specular highlights, clear coat materials, and skybox rotation. They also fixed bugs, refactored code, and addressed rendering issues for better performance and compatibility, especially on Windows Chrome. Furthermore, they optimized material rendering, and enhanced text rendering capabilities.
javascript-gamejavascriptjavascript-game-engineplaycanvasnodejs
raytranuk/tests

Nov 2019 - Mar 2021

Contributions:54 pushes in 1 year 4 months
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Raymond Tran - Software Engineer at Mission Technologies, a division of HII