Razvan Luta

Senior Manager, Engineering And Technical Art at KROMVO Games LLC

San Francisco, California, United States
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Summary

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Senior
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Top School
Razvan Luta is a Senior Manager of Engineering and Technical Art at Unity with over a decade of hands-on experience bridging 3D art and tooling for games and interactive experiences. He began as a 3D generalist and evolved into a leader who ships pipelines, Python/MEL toolsets, and performance-focused solutions across Unity, mobile, web, and console platforms. Equally fluent in shader and material authoring, environment and character art, and low-level optimization (memory/GPU/CPU), he blends creative art direction with strong software skills in C++, C#, Python, JavaScript and Lua. Razvan has founded and advised studios, contributed to developer relations at Unity, and consistently applies production-grade version control and pipeline practices across teams. Not obvious from titles alone: he pairs deep sculpting and hard-surface craft with practical engine export automation, enabling both stylized and AAA visual targets. Based in San Francisco, he’s known for translating complex art requirements into reliable, scalable tooling and delivery processes.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science Media Arts Animation and Game Art, Bachelor of Science Media Arts Animation and Game Art at The Art Institute of California-San Francisco
languagesEnglish, French, Spanish, Romanian, Italian
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Github Skills (20)

clock10
disk10
temperature10
monitor9
menubar9
test-project9
cpu9
bluetooth9
prefab9
battery9
network9
macos8
gpu8
3d6
react5

Programming languages (3)

C#TypeScriptSwift

Github contributions (5)

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Contributions:101 commits, 114 pushes, 3 branches in 6 months
razluta/UnityPrefabWizard

Jul 2020 - Nov 2020

A set of Unity utility functions for automatically creating prefabs for 3D assets, nicely wrapped in a friendly GUI.
Contributions:108 commits, 1 PR, 29 pushes in 3 months
3dprefab
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