RedBull 

Software Engineer

Vancouver, British Columbia, Canada
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Summary

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Rockstar
RedBull is a software engineer based in Vancouver with 9 years of hands-on experience building systems in Go, Docker, and a variety of databases. He is an active open-source contributor to notable Go graphics and platform projects—improving gamepad support in the faiface/pixel 2D game library and adding Vulkan integration to the go-gl/glfw bindings—demonstrating both low-level systems work and cross-platform build / dependency problem-solving. Comfortable across back-end and native bindings, he combines practical engineering with a hobbyist’s depth in game development, which informs thoughtful API design for real-time and input-heavy applications. Colleagues can expect a pragmatic coder who bridges containerized deployments and native graphics tooling while contributing durable fixes to upstream projects.
code9 years of coding experience
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Github Skills (9)

golang10
vulkan10
go10
game-development10
game-engine10
graphic10
game-dev10
glfw10
opengl9

Programming languages (7)

C++CJavaScriptGoHTMLJupyter NotebookPython

Github contributions (5)

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faiface/pixel

Dec 2019 - Oct 2021

A hand-crafted 2D game library in Go
Role in this project:
userBack-end Developer
Contributions:1 review, 7 commits, 3 PRs in 1 year 9 months
Contributions summary:RedBull contributed significantly to the `pixel` library, a 2D game library written in Go. Their work focused on improving joystick and gamepad support, including porting to GLFW 3.5 and adding a new Gamepad API. The user implemented new features, like Gamepad axis IDs and button IDs, with commits also involved with reverting and re-implementing API changes.
golang2d-gamegamegamedevgamedev-library
go-gl/glfw

Feb 2020 - Mar 2020

Role in this project:
userBackend Developer
Contributions:10 commits, 1 PR, 8 comments in 16 days
Contributions summary:RedBull primarily focused on integrating Vulkan support within the Go bindings for GLFW. Their contributions involved adding necessary Vulkan header files and adjusting the build configuration. Several commits demonstrate changes to the `go.mod` file, indicating efforts to resolve module path issues and maintain the project's dependencies. The user also added a function to obtain a GLFW window reference and corrected the inclusion of relevant header files.
golangglfwgamedevgoopengl
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RedBull - Software Engineer