Reginald Tan is a founder and seasoned software engineer with 14 years of experience building games, Gen AI tools, and production mobile and web applications from Montreal. He combines full-stack fluency—Ruby on Rails, React/React Native, backend performance tuning and WebGL game servers—with hands-on product delivery across startups and contracts. His indie game junon.io reached ~2 million plays with 30-minute average sessions, reflecting both technical optimization skills (CPU, rendering, network) and community management for ~2,000 users. Reginald has also improved developer workflows at scale—shrinking CI/CD from ~10 to 2 minutes—and contributed to the prominent pry project by enhancing its introspection "show-source" capabilities. Comfortable in cross-functional teams, he now focuses on commercializing Gen AI experiences while retaining a maker’s attention to performance and tooling.
14 years of coding experience
5 years of employment as a software developer
Graduate Program in Computer Science, Graduate Program in Computer Science at Concordia University
Bachelor of Commerce, Bachelor of Commerce at University of Toronto
A runtime developer console and IRB alternative with powerful introspection capabilities.
Role in this project:
Back-end Developer
Contributions:11 commits in 4 months
Contributions summary:Reginald primarily contributed to the `pry/pry` repository by enhancing the "show-source" command. They implemented features to display the source code of procs, lambdas, and objects that respond to `source_location`. Furthermore, they refactored and improved the "show-source" functionality for methods, modules and commands. These changes involved modifying core introspection components and updating test suites to include additional test cases.
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